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Christoph Hormann <chr### [at] gmx de> wrote:
: I tried it out and found that it does not seem to work with method 2
: isosurfaces.
The only requirements the patch needs from the object to be tesselated
is that the Inside_Object() function works properly (that is, the object
is solid and that function returns properly the information whether a point
is inside it or not) and also the Intersection() function works (this should
work for every object; if it didn't, it wouldn't be possible to raytrace it
at all).
I don't know how method 2 isosurfaces work, but I suppose that the problem
is in its Inside_Object() function.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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